PAUL DOROS JACKY SRL

BuildingPlatforms, Applications, Automation, Experiences

We design and deliver products, platforms and automation that turn ideas into systems used every day.

One studio. Four execution modes.

The same discipline runs through websites and web platforms, product design, iOS/Android applications, automation and realtime experiences. The route shows where we are; the work shows what we can build.

  1. Position
  2. Design
  3. Build
  4. Verify
  5. Operate

Public products, shown at real scale.

We do not hide products inside generic mockups. We show the interface, its status and its boundaries, then let visitors open the real experience.

The public RideBeacon interface for sharing a rideVerified public interface · 2026
  • PUBLIC PRODUCT
  • WEB / PWA
  • INDEPENDENT PRODUCT

RideBeacon

Live location sharing for motorcycle riders, with routes, communities and explicit control over each ride’s visibility.

Open the public product
  • EVOLVING PUBLIC PRODUCT
  • EDITOR + MOBILE EXPERIENCE

Invitica turns an editor into a mobile experience.

Composition, publishing, RSVP, wishlists and administration inside one mobile-first product.

Open Invitica
The Invitica web editor
Web editor · real capture
The published Invitica mobile experience
Published experience · real capture

iOS + Android, from architecture to build.

We design cross-platform applications with Expo and React Native: navigation, state, APIs, gestures, notifications and flows that must work on real screens.

  • PUBLIC CODE
  • EXPO 54 / REACT NATIVE 0.81
  • iOS + ANDROID TARGETS
  • NOT STORE-PUBLISHED

Taste the World

A personal learning project for exploring cuisines and recipes, organising a pantry and generating shopping lists. The code is public; no app-store release is claimed.

  1. Explore countries
  2. Discover recipes
  3. Plan and organise
View public code
Promotional repository artwork · culinary scene and mobile interface
Promotional artwork · discovery and recipe
Promotional artwork · global exploration

Promotional artwork from the public repository, not runtime screenshots or evidence of App Store or Google Play publication.

One more mobile signal: Angelica Bazar — a local Expo 55 / React Native commerce prototype targeting iOS and Android.

Automation that keeps people in control.

We build workflows and agents for research, generation, integration and operation. Approval, permitted tools and execution evidence stay visible.

  1. 01
    Research

    Explicit sources and context

  2. 02
    Orchestration

    Permitted steps and tools

  3. 03
    Approval

    People decide important actions

  4. 04
    Delivery

    Output checked before publishing

  • Human approval for important actions
  • Explicitly permitted tools and data
  • Clear reports and decision trails
  • LOCAL SYSTEM
  • VIDEO ON REQUEST
  • NO PUBLIC RUNTIME

AI Video Factory

A local workflow for research, assisted generation, voice, editing and review. The poster loads immediately; video only on request.

A silent clip from a local workflow for research, assisted generation, voice, editing, review and publishing. It first shows “The part people clicked” and the observation that people seek time-saving AI tools; then “What we can say” separates the verified claim: chatbots answer, while agents can follow steps, use tools and hand work back for review. The video starts only after an explicit action.

Pantheon / control plane

A public visual demo for roles, approvals and decision trails. Its data is static; it is not presented as a live dashboard.

  • PUBLIC VISUAL DEMO
  • STATIC DATA
Open the visual demo

Prototypes that respond in real time.

From browser interactions through Blender, Unity and Unreal, we work with playable loops and verifiable artifacts—without presenting the lab as a released game.

  • LOCAL FIRST PLAYABLE
  • WEB GAME
  • NO COMMERCIAL RELEASE

Courier Chaos

A local first playable: draw routes for three couriers, avoid hazards and deliver to the matching destination. The capture comes from the local runtime.

Courier Chaos gameplay with a map, three couriers, homes and hazards
Real runtime capture · route, hazards and objective

Realtime lab

A compact prototyping path from asset to build. Every stage is labelled at the level of available evidence.

A neon-structure Blender prototype asset
Blender proof asset · geometry and emissive lighting
  1. BlenderOriginal prototype asset
  2. Unity 6Local prototypes
  3. Unreal C++Local arenas and logic
  4. Android / APKLocal arm64 debug build

From first signal to a system that works.

We can join for one stage or lead the complete route.

  1. 01Define

    The problem, audience, boundaries and evidence of success.

  2. 02Design

    The experience, product and visual system.

  3. 03Build

    Web, mobile, integrations, automation and 3D.

  4. 04Verify and operate

    Accessibility, performance, release and iteration.

What needs to exist after the next conversation?

Tell us the problem, the context and what the system needs to do. We reply directly from the company’s official address.

Start a projecthello@pauldorosjackysrl.comView the contact page
Verifiable legal entityPAULDOROS JACKY S.R.L.-D.CUI 50653812Sibiu, Romania